‘Mechs stomping around big destructible future cityscapes? Yes please! On and that stealth thing sounded fun, too.
#Battletech urban warfare plaza mods#
I’ve been eagerly awaiting Urban Warfare since sinking about 100 hours into the base game’s campaign and another 50 or so hours into the Flashpoint DLC, and that’s without even looking at mods (RogueTech sounds excellent). But it also includes some revolutionary stealth technology (and counter-stealth technology), a couple of new Battlemechs, some new enemy vehicles, and another series of multi-stage “flashpoint” missions - 10 in all if the pre-release discussions I read are correct. Urban Warfare is as suitably named as the previous DLC, as perhaps its biggest draw card is the new biome it brings: urban. In fact, I couldn’t decide in last year’s game-of-the-year roundup whether BATTLETECH or Conan: Exiles should take my number one spot. You may already have gathered that I’m a bit of a fan, especially if you’ve read my reviews of the base game and the earlier Flashpoint DLC. BATTLETECH: Urban Warfare is the second of three DLC expansions promised for HareBrained Schemes fantastic 2018 PC conversion of the old FASA BATTLETECH game, published by Paradox Interactive.